Quandrix students, help me count to five: Primo, the Unbounded, which I will absolutely be building, introducing the first-ever base-power-0 matters commander that builds big Fractal tokens when creatures with 0 base power deal combat damage Yavimaya Bloomsage, the only creature in the prepare cycle to feature a flat-out banned card in Channel, made ready by putting a +1/+1 counter on a creature that subsequently has power 7 or greater Owlin Spiralmancer, a powerful creature that copies the first X-cost spell you cast every turn (including on your opponents' turns) Nexus Mentality, a member of the highly exclusive club of cards that can move counters between nonland permanents (sadly, this doesn't let you rip counters away from Dark Depths) Turbulent Wilderness, the final land (for now) in the Turbulent cycle When it comes to blue-green, it can sometimes be difficult to build a deck with a cohesive theme that doesn't lean too hard on broad themes like +1/+1 counters or Lands Matter

Most of the time I really will tell you what the other or second choice was, but as soon as I saw the ponies I knew I was going to build one, and this one was next (I'm still a little annoyed I missed Nightmare Moon)
Loxi: Crew 1 vehicles are inherently pretty decent because pretty much anything and their grandparents can pilot this, so it makes it have a bit more use as a short term value piece to make some Treasures, get some chip damage, and maybe trade out favorably in the future
That makes him a great early drop for the land-needy, while also giving you the body and presence that you are looking for
What's Happening in the Market Now To make good buys, you need a sense of the current landscape
So if we want to play Verazol, we combine our Green Core section with our Verazol section, and if we want to play Hallar we combine our Green Core section with our Hallar section