Its special effect is somewhat useful, but because of its low defense and attack, it hardly ever gets used in battle
Dont sleep on the fact that she lets you tap your tokens for mana, not just your creature tokens

Disturb Card List and Gallery Innistrad: Midnight Hunt Baithook Angler / Hook-Haunt Drifter Beloved Beggar / Generous Soul Chaplain of Alms / Chapel Shieldgeist Covert Cutpurse / Covetous Geist Covetous Castaway / Ghostly Castigator Dennick, Pious Apprentice / Dennick, Pious Apparition Devoted Grafkeeper / Departed Soulkeeper Galedrifter / Waildrifter Lunarch Veteran / Luminous Phantom Malevolent Hermit / Benevolent Geist Mourning Patrol / Morning Apparition Overwhelmed Archivist / Archive Haunt Innistrad: Crimson Vow Binding Geist / Spectral Binding Brine Comber / Brinebound Gift Distracting Geist / Clever Distraction Dorothea, Vengeful Victim / Dorothea's Retribution Drogskol Infantry / Drogskol Armaments Faithbound Judge / Sinner's Judgment Gutter Skulker / Gutter Shortcut Katilda, Dawnhart Martyr / Katilda's Rising Dawn Kindly Ancestor / Ancestor's Embrace Lantern Bearer / Lanterns' Lift Mirrorhall Mimic / Ghastly Mimicry Mischievous Catgeist / Catlike Curiosity Twinblade Geist / Twinblade Invocation Azorius Delver/Disturb Deck Brine Comber | Illustration by Olena Richards Creature (20) Lantern Bearer x4 Dorothea, Vengeful Victim x4 Mischievous Catgeist x4 Brine Comber x4 Delver of Secrets x4 Instant (16) Geistlight Snare x4 Consider x4 Saw it Coming x2 Fading Hope x4 You See a Guard Approach x2 Land (24) Deserted Beach x3 Glacial Floodplain x4 Island x9 Plains x8 Sideboard (15) Malevolent Hermit x4 Cradle of Safety x2 Disdainful Stroke x2 Negate x3 Saw It Coming x4 I played against a deck similar to this on the ladder and I thought it was super interesting

Plenty of these cards are still available for sale online and are easy to find, and some go for thousands
Expert insights on investing in Crimson Invasion Pokemon cards, market trends, and long-term value potential
When you attack, both players decide what side of the battlefield their creatures go to, and any creatures on one side of the battlefield cannot block or be blocked by creatures on the other (represented by the fact that they're on opposite sides of the river)