Delbert Doppler 152 $0.24 Tadashi Hamada 153 $0.16 Hiro Hamada 154 $0.24 Tadashi Hamada 155 $0.15 Baymax 156 $2.82 Baymax 157 $0.05 Yokai 158 $0.16 Hiram Flaversham 159 $0.18 Yokai 160 $0.53 Alice 161 $0.24 We Could Be Immortals 162 $0.55 Sail the Azurite Sea 163 $0.05 Helping Hand 164 $0.07 Prepare Your Bot 165 $0.06 Baymax's Healthcare Chip 166 $0.21 Microbots 167 $0.07 Jumbo Pop 168 $0.18 Rescue Rangers Submarine 169 $0.06 Institute of Technology 170 $0.04 Kakamora 171 $0.12 Kakamora 172 $0.08 Jim Hawkins 173 $0.16 Mr
Theres as much reliance on the luck of the draw as any TCG - the starter decks I played with didnt have too many abilities allowing players to draw extra cards, though there are definitely cards in The First Chapter with greater card draw effects - and it feels closely balanced to avoid players being steamrolled without good reason
Tromell, Seymours Butler* I dont really remember Tromell, but this card is a good fit for +1/+1 counter decks, especially for those that want to go wide, and in elf-ball decks
#15 Compy Swarm Compy Swarms ability is very easy to trigger
You can drop a land tapped (any land), tutor a dork, exile like a better Naturalize artifacts or enchantments to perma-answer stuff or grow with a counter and pseudo-fight as removal too
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